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It’s only a game!

...the very same addictive nature of gaming that keeps people sedentary can be harnessed to promote health through the concept of gamification. Gamification is defined as “...the use of game design elements in non-game contexts...” and is used to enhance

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10 mins read

What is GENERALISM? (The acronym)

Making explicit the roles and activity of the General Practitioner has many benefits. It enables others to recognise, value and utilise our work. The acronym is GENERALISM!

3 mins read
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“Unlucky” patients

Hannah Milton reflects on the neuroscience of trauma and Adverse Childhood Experiences (ACEs) and how this can lead to what is termed ‘latent vulnerability’.

6 mins read

It’s only a game!

...the very same addictive nature of gaming that keeps people sedentary can be harnessed to promote health through the concept of gamification. Gamification is defined as “...the use of game design elements in non-game contexts...” and is used to enhance engagement, motivation, and overall user

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10 mins read

Sick notes and ‘Culture’

To be fit for work, a person must be capable of more than simply carrying out in isolation the tasks required by their role: they must be able to do so repeatedly, to a consistent standard, and in a way that represents a reasonable balance

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9 mins read
1

“Unlucky” patients

Hannah Milton reflects on the neuroscience of trauma and Adverse Childhood Experiences (ACEs) and how this can lead to what is termed ‘latent vulnerability’.

//
6 mins read
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